Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > errors n bugs in rcb fair mod n f12
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you did great job with map it's more played then it used to be, fair mod is great for weaker civs and makes game kinda easier for "noob" players when they get weak civ
brits are too strong why did you give em thumb ring?
you did great job with map it's more played then it used to be, fair mod is great for weaker civs and makes game kinda easier for "noob" players when they get weak civ
brits are too strong why did you give em thumb ring?
For the 80th time, I'm not editing the map again unless I get reimbursement of some kind. I don't play anymore, there's no benefit for me to edit the map. Someone else can do it.
http://www.voobly.com/forum/thread/189746
If I win you can give it to the winner of the upcoming RCB ffa tournament, which should supposedly happen via vcom.
I don't play anymore. No point for that. I always say this will be the last time I'll edit it then come back and do it anyways. I'm going to try and stick to my word this time. I haven't played consistently in over a year. I'm honestly no longer qualified to give the map a good edit and know what it needs. Someone else NEEDS to take over. End of story.
1. Guard towers keeps kills khans with 1 hit. means if u hv 10 keeps with 3 archers inside them then all 200 khans die (creating unbalance as khans r strongest heroes after haralds ).
http://www.voobly.com/match/view/12185074 check out at 01:02 hour where p4 guard towers are killing my(p1) khans with 1 hit
2. right spawn of each indiviual plyr is unvisible after buying spies.
3.p5 kills arent visible before 1k kills similarly p8 razes arnt visible after 1k kills (always)
4.sometimes p4 kills arnt visible after 1k kills.
5. brit monks hv 9+6 range which is totally bull-**** skirmisher(invincible ) totally useless with them.none of us want this extra range
6.making skirmisher more active (i.e all units target invinciBle) makes unbalance . i hvv asked about it from all top rated plyrs who play rcb and know about this thing all of them said it shouldnt b active . another reason y i support it to b a regular unit is coz when some1 is using it and the game is lagging then all opponent units will hit skirmish(invincible) no matter how many times u press 'S' (stop them). and u cant even move ur units back. those civis with only 9 range cant covert skirmisher if the opponent has researched "Faith"
7. as mentioned in rcb fair mod that modred cant kill any unit but still they kill korea wagons. making korea a useless civi if u hv modred.
here r the errors in rcb which should b removed .
most of us also dnt like when we buy wall remove from back of pyramid (placed in super store for 2 kings) also removes units from the back of base. the units shouldnt remove even if the wall is removed.
First off, I'd just like to say you ****ers are lucky I decided to show pity and decided to edit this on a whim tonight.
1) Removed
2-4) Fixed, map revealer back to 4 unit area
5) Removed
6) Glad this pissed you guys off. Removed. I still say people go mid too easily and there's not a good enough defense for it. I don't play though so again **** off.
7) This was a legitimate bug. I fixed it though.
In summary, **** you guys and someone better take over or I will delete this ****.