you should remove 1hit keep killing khans because if you have villagers it's easy to build 10-20 keeps they cost only 90 stone and you have superb defence v khans and civs that usualy go for halrads get vills first
you did great job with map it's more played then it used to be, fair mod is great for weaker civs and makes game kinda easier for "noob" players when they get weak civ
brits are too strong why did you give em thumb ring?
you should remove 1hit keep killing khans because if you have villagers it's easy to build 10-20 keeps they cost only 90 stone and you have superb defence v khans and civs that usualy go for halrads get vills first
you did great job with map it's more played then it used to be, fair mod is great for weaker civs and makes game kinda easier for "noob" players when they get weak civ
brits are too strong why did you give em thumb ring?
For the 80th time, I'm not editing the map again unless I get reimbursement of some kind. I don't play anymore, there's no benefit for me to edit the map. Someone else can do it.
Can voobly give him free platinum or silver membership for 6 months or something ? That could be his reimbursement.
I don't play anymore. No point for that. I always say this will be the last time I'll edit it then come back and do it anyways. I'm going to try and stick to my word this time. I haven't played consistently in over a year. I'm honestly no longer qualified to give the map a good edit and know what it needs. Someone else NEEDS to take over. End of story.
Yeah I finally played a RCB FFA with the newest patch and the Watch tower killing Khans in 1 shot is just awful. Khans are absolutely useless now. Is there no way to get an older version of the RCB mod if fancy pants won't revert it?
here is the list of few errors related to f12 and fair mod tht i saw after playing couple of games (i hv confirmed these )
1. Guard towers keeps kills khans with 1 hit. means if u hv 10 keeps with 3 archers inside them then all 200 khans die (creating unbalance as khans r strongest heroes after haralds ). http://www.voobly.com/match/view/12185074 check out at 01:02 hour where p4 guard towers are killing my(p1) khans with 1 hit
2. right spawn of each indiviual plyr is unvisible after buying spies.
3.p5 kills arent visible before 1k kills similarly p8 razes arnt visible after 1k kills (always)
4.sometimes p4 kills arnt visible after 1k kills.
5. brit monks hv 9+6 range which is totally bull-**** skirmisher(invincible ) totally useless with them.none of us want this extra range
6.making skirmisher more active (i.e all units target invinciBle) makes unbalance . i hvv asked about it from all top rated plyrs who play rcb and know about this thing all of them said it shouldnt b active . another reason y i support it to b a regular unit is coz when some1 is using it and the game is lagging then all opponent units will hit skirmish(invincible) no matter how many times u press 'S' (stop them). and u cant even move ur units back. those civis with only 9 range cant covert skirmisher if the opponent has researched "Faith"
7. as mentioned in rcb fair mod that modred cant kill any unit but still they kill korea wagons. making korea a useless civi if u hv modred.
here r the errors in rcb which should b removed .
most of us also dnt like when we buy wall remove from back of pyramid (placed in super store for 2 kings) also removes units from the back of base. the units shouldnt remove even if the wall is removed.
First off, I'd just like to say you ****ers are lucky I decided to show pity and decided to edit this on a whim tonight.
1) Removed
2-4) Fixed, map revealer back to 4 unit area
5) Removed
6) Glad this pissed you guys off. Removed. I still say people go mid too easily and there's not a good enough defense for it. I don't play though so again **** off.
7) This was a legitimate bug. I fixed it though.
In summary, **** you guys and someone better take over or I will delete this ****.
you did great job with map it's more played then it used to be, fair mod is great for weaker civs and makes game kinda easier for "noob" players when they get weak civ
brits are too strong why did you give em thumb ring?
you did great job with map it's more played then it used to be, fair mod is great for weaker civs and makes game kinda easier for "noob" players when they get weak civ
brits are too strong why did you give em thumb ring?
For the 80th time, I'm not editing the map again unless I get reimbursement of some kind. I don't play anymore, there's no benefit for me to edit the map. Someone else can do it.
http://www.voobly.com/forum/thread/189746
If I win you can give it to the winner of the upcoming RCB ffa tournament, which should supposedly happen via vcom.
I don't play anymore. No point for that. I always say this will be the last time I'll edit it then come back and do it anyways. I'm going to try and stick to my word this time. I haven't played consistently in over a year. I'm honestly no longer qualified to give the map a good edit and know what it needs. Someone else NEEDS to take over. End of story.
1. Guard towers keeps kills khans with 1 hit. means if u hv 10 keeps with 3 archers inside them then all 200 khans die (creating unbalance as khans r strongest heroes after haralds ).
http://www.voobly.com/match/view/12185074 check out at 01:02 hour where p4 guard towers are killing my(p1) khans with 1 hit
2. right spawn of each indiviual plyr is unvisible after buying spies.
3.p5 kills arent visible before 1k kills similarly p8 razes arnt visible after 1k kills (always)
4.sometimes p4 kills arnt visible after 1k kills.
5. brit monks hv 9+6 range which is totally bull-**** skirmisher(invincible ) totally useless with them.none of us want this extra range
6.making skirmisher more active (i.e all units target invinciBle) makes unbalance . i hvv asked about it from all top rated plyrs who play rcb and know about this thing all of them said it shouldnt b active . another reason y i support it to b a regular unit is coz when some1 is using it and the game is lagging then all opponent units will hit skirmish(invincible) no matter how many times u press 'S' (stop them). and u cant even move ur units back. those civis with only 9 range cant covert skirmisher if the opponent has researched "Faith"
7. as mentioned in rcb fair mod that modred cant kill any unit but still they kill korea wagons. making korea a useless civi if u hv modred.
here r the errors in rcb which should b removed .
most of us also dnt like when we buy wall remove from back of pyramid (placed in super store for 2 kings) also removes units from the back of base. the units shouldnt remove even if the wall is removed.
First off, I'd just like to say you ****ers are lucky I decided to show pity and decided to edit this on a whim tonight.
1) Removed
2-4) Fixed, map revealer back to 4 unit area
5) Removed
6) Glad this pissed you guys off. Removed. I still say people go mid too easily and there's not a good enough defense for it. I don't play though so again **** off.
7) This was a legitimate bug. I fixed it though.
In summary, **** you guys and someone better take over or I will delete this ****.