Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roll The Dice !
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I found a good way to fix it, it will be in next update (big update), good players will be totally able to rape noobs who get their outpost
Sorry no this time but this is the final version ? v9
V9 looks stable version. Don't wait a "final version" if u are going to allow rated.
Like say Is_this_my_name in his post i think rules are a little too "rigid", especially about update.
I don't know if this was just added this update or not but it should be taken out. I just played a game where I randomly got 20 or so God's Own Slings. All this does is force a panic and in the off chance none are remaining (and no one can get a new one in time), it would be a pretty cheap way to end the game.
Good idea but need readjust all the store :s, so i will see.
someone got monkey at start and killed half the people on the map before it could be killed
its op
Maybe allow rated only in teams games and 1v1 is a possibility, but personally i think it's to players to choose how they want play it rated. (=> like all playable FFA rated games)
I played both teamgames and 1v1 (not verry often). I found teamgames a fun thing to do and it is a shame that is isn't played that much. I think most people don't try teamgames because FFA is the standaard. Perhaps you could promote it in the description of the next version. making teamgames rated would be great.
I hated 1v1 though, becaus it can be verry unfair. if your opponent gets a hero you have to panic. and that wil cost 2 trabecarts (you have to replace your panic inmidiately, because he could get another hero) and that is a lot in a 1v1. I think 1v1 should'nt become rated.
second remark:
If you move your shortcut, it instantly moves back. In the past (a long while ago), you could let your shortcut stand on "use". I know it has changed because to prevent people from making mistakes, but I still liked it the other way more, because I had in late game always 2 trabecarts next to "buy panic" and my shortcut on "use" and i nummerd these trabecarts. That way it is more effective then it is now, because you can use the 2 trabecarts if you really need them for something else. People who use their shortcut accidentelly just have to be more carefull.
its op
1v1 rated totally fine ! why ? Because if players have the "perfect experience" the chance to win is exactly 1/2 for both of them (BUT wihout consider their experience !). This isn't possible of course, even good players do little mistakes, like run around outposts (more chance to be killed by random explosion), so it means the player who have more experience will have an higher chance to win because he's simply better... 1/2 is the chance to win at same level. This is why RTD isn't just a luck game.
It isn't obvious but experience depend of lot of factors => Choise in store, movements and positions of units, timing in using food and panic, reflex, etc... Don't be able to dodge scorp/cannoneer/archer attack is a big weakness.
About shortcuts i don't really understand what's problem, you can assign carts and shortcut then use both of them. For have a direct panic you must spam clicks while carts go in the "more panic" upgrade.