Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roll The Dice !
15用户正在阅读这个话题 (在过去的30分钟)
0成员15游客
0成员15游客
Dân số hiện tại:
Word Association (83 Người chơi)
AoKTS updates (65 Người chơi)
1.6 reward campaing (58 Người chơi)
CBA PathBlood 1.8.0 (39 Người chơi)
Devil May Cry (25 Người chơi)
New Voobly Client 2.7 (19 Người chơi)
New CBA Hero now supports HD / D... (16 Người chơi)
Chủ đề tích cực nhất tuần qua:
Torneo 1v1 HUMAITA / HUMAITA 1... (57 Bài viết)
🌟 Let's Restart Custom Scenar... (31 Bài viết)
Error al lanzar la partida (4 Bài viết)
Voobly Rouge Spear on Mac (3 Bài viết)
Hero Tourney Match Schedules (3 Bài viết)
Mod 'v1.6 Game Data' version doe... (3 Bài viết)
AOM Error "Unsupported Grap... (3 Bài viết)
But I have a question, Why you removed the Night/Day event? It was unexpected and funny...
Anyway, good job
Also triggering it's a lot boring to make or change with management of gaia outpost. I concluded that it was not worth it.
Ultimate power will be ajusted at 125 kills but not less... I added this reward to prevent long game. I don't want players get it every game it's too much abused.
If there are a lot of new version currently it's just because i want a good basic map (no bug and exellent gameplay), in 3,4 there will be also team dectection for intelligent panic. After it will be probably some big udapte but rarely, i have some fun idea in my head ^^
1) Make it so that when I buy an 'extra' panic, it does panic, so that I don't have to scroll to the island and delete a new palisade wall. I have died several times because it took too long for me to send the trade cart and then get to the island to delete the palisade wall. When my tower is being trebbed by God's Own Sling, I really don't have time for a two-step panic.
2) This is a small balance issue: players whose towers are on the corners are at an advantage because units cannot be healed by being in the center while attacking their towers. I usually target middle towers just so that my unit can be healed while attacking.
3) My biggest issue with this game (and others who I've talked to tend to agree), is that noobs can come in and just continually attack your tower every time they spawn, and even the most experienced player will be dead in 5 minutes. This has become very frustrating. I realize this is to some extent unavoidable in this game, but it's the only game where good players can be killed very easily by noobs. Maybe a 'reflect' powerup where for a few (10-30) seconds your tower reflects the damage it receives onto an opponent might be a cool way to make it less easy for noobs to kill experienced players. It can be marked by a colored flag so that experienced players won't fall for it... Not sure if it can be coded though.
4) I love your game ! Keep it up.
The stone age is stil close for u
-I was Vikings and didn't get elite berserks as a civ bonus. I forgot what color I was.
-p5 bought +2 hp /sec for tower and flag didn't show up
-p1 deleted a monk and he got booted