Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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i truly liked that game but let me say that everytime i played it.... it ended the same way in final wave!!
also playing 1v3.... i lost only cause enemy team had chance to take food from +%speed so my megarams were much faster than their!!
i think game needs more expensive technologies to up the AP of towers!!
as already said before all technos can be researched just using the big hero trade ship, so any eco and team strategy is superficial since everything is reduced to take the big ship ^^
it would be also nice to have more tecnos as etching rate or just more AP tecnos!!
and why not we could introduce bushes that decreases the enemy team towers AP!
well.... this is very funny u did 1000hp bushes with 10000food and 10% bushes with 5000food.... there are not enemy units with more than 5000hp so take 2 bushes of 10% = (20%) will be always worst than take 1 bush of 100o hp , right? ^^
i bet u did this with the mean of take them as combo.... but those bushes have huge ammount of food!!! also with +300% of foraging speed it's not possible to take more than 30000 food from those so take the +10% hp bushes will be still inconvenient.... we need more time for that
solutions could be:
less food on bushes
cheaper vills!!
cheaper foraging speed bonuses
more waves (yes plz)
omg mate why are vills so expensive??? mathematically speaking it doesnt worth the effort!!!
since we can efford advanced town center costs only after booming trade economy, those vills and tecnos are usefull only to take food from bushes!!!
only after wave 32/33 this can be done also with trade boomers civs celts persians or goths...
so:
vill = 20k gold
+30% foraging speed = 14k
if i'm using 10 vills to take food from brushes => +30% foraging means 13 vills speed
if i'm using 10 vills to take food from brushes => +1 vill = 11 vills speed
i wasted 6Kgold to have -2 vills that's really great!!!!
i really think this map needs to allow vills booming!!!
why is food useless? cmon man we have 1000k of food to take and all we can do is sell it on maket?!?
we should be able to pay new vills with food!!! that would be a great idea think about it!!! maybe 4000 or 5000 food for a vill!!! this would fix many situations!!!
since there is not the possibility to boom vills or to have more vills very fast.... economy just sucks, there is no strategy
to boom trade everybody goes for wood, and keep a couple of vills on rock.... everything else is useless!!also doing boom of towers it will be 3builders and other miners.... nothing will change in the end
gold mine is totally useless,also turks fails since trade is much more better than it
i think the key right now would be to let have vills, cheaper vills maybe arround 5000 food would be great!!
we should also have some tecno to up wood cut and minerals extraction!!! my idea is to use food to pay them, maybe in castle age into advanced towncenter!!! or why not they could be bushes!!!
Most of your suggestions make it easier for the player, just remember you also make it easier for your opponents when you do that.
+10% for 1000 Gold (Dark age)
+25% for 2000 Gold (Feudal age)
+50% for 3000 Gold (Castle age)
2x for 5000 Gold (Imperial age)
V11 Changes:
right now i think game should be improved about the difficulty of defense!
you may think about diversifying the cost of the towers,making them more expensive!
as mentioned in the final analysis all you need to resist without problems until the last wave is a row of about 70 towers!!
balancing the costs of technology you have left a good margin of strategy so the next step could be make the defense harder to be made
why not, you may add to the only cost of rock also wood or gold!!
in my opinion the three towers more easily realizable and effective are the accursed,the axe and the rapid tower, whose costs deviate too little from basic towers, and also are more convenient than towers that would be best but actually are not very effective ^_^
last note:
saracean bonus really sucks ^_^ also mongol trade bird sucks aswell!! i think they both need sumthing more, maybe mongols could have also 2x speed of trade birds!! and saraceans should have a real usefull bonus
you're great man i truly love your job ^_^
the axe tower is now 200 stone because it was so cheap against the final rams
But yes, I do need to adjust some civ bonuses.
plus in the new version, p6 gets castle age free (either that, or the fact that he was byz)
plus goth house (or p5) costs 99 wood...bug
We were 6 good players and managed to make it till the end (with all forages taken ofc)
thing is, yes the rams when killed revive, stop for a few sec, and continue. However with all villagers of all players repairing, both teams ended up surviving that level...