I like all the work that you two have put into this, but I have one last request (if its too hard, then ok). I know Ducky was asking me some information about how to get an XML editor to work, so I assume he got it to work. Would it be possible to change all of the p5 stuff to p2 so that you don't have to have p3 and 4 booted? or so that we don't need any computers? No offense, but there will be a bunch of people who just think they need p1 and p2 and then the game will be messed up..... a simple Ctrl + H and replace p5 with p2 should work if he got the XML editor working....
I think we'll have to that G, it's weird but sometimes the auto boot still shows some problems and i guess it's all about p2's being at p5's position. I guess we should change all triggers accordingly.
After 20 matches you play 19 will be okay but one will be messed up and probably p5 will get auto booted. I don't know if Tom has enough patience & or time for that but it is still a huge problem to be solved.
PS: Do not download the link I sent, it's not always that the maps works properly.
I didn't get xml exporting/importing to work properly, but Jatayu offered to help if I had more corrupted scx issues.
The crashing cannot be random chopin. Send me recorded games of it crashing and I can attempt to isolate the issue further, but as I look over the triggers everything appears to be fine.
Managed to get xml exporting and importing to work, so a 2P version is somewhat completed. Just needs some major testing and anti-delete redone.
By the way Adam, it was more complicated than a simple replace all. Had to change all the units and if any trigger was tied specifically to that unit, I had to fix it manually.
Took ten minutes aside and did P1's side of the anti-delete. Then I got bored and played around with the terrain. I'll upload the final version on Tuesday most like since I have classes most of tomorrow.
Test the hell out of it for me guys. P1 v P2 (in P5 spot) with anti-delete. Extra bases were cleaned up a little bit, but still retained so players have room to hide slings and other such things for gameplay.
As i said, anyway good job
After 20 matches you play 19 will be okay but one will be messed up and probably p5 will get auto booted. I don't know if Tom has enough patience & or time for that but it is still a huge problem to be solved.
PS: Do not download the link I sent, it's not always that the maps works properly.
The crashing cannot be random chopin. Send me recorded games of it crashing and I can attempt to isolate the issue further, but as I look over the triggers everything appears to be fine.
By the way Adam, it was more complicated than a simple replace all. Had to change all the units and if any trigger was tied specifically to that unit, I had to fix it manually.
"Nice work ducky" ?? Did I really read that? Are you okay Zanchy?
Test the hell out of it for me guys. P1 v P2 (in P5 spot) with anti-delete. Extra bases were cleaned up a little bit, but still retained so players have room to hide slings and other such things for gameplay.