Ok guys another point that has been brought up and i want to make this clear. Once you have given map picks and your immunity map. Your immunity map cant be changed and if say no vetos are used you cant just one hour before change all your map picks. You can only change maps as a result of vetos. Yes map picks can be changed for example if say someone vetos desert in 1v1, i can then pick it in 2v2 and pick something else in 1v1.
"Just to be clear as well i am giving you a 24 hour window to either post your picks before the veto, map pick discussion. I dont want anyone abusing this like attempting to post maps 5 minutes before the veto meeting. I fully expect if they havent been posted that they are at least in my inbox 12 hours before the set."
I totally understand you need to be bias in favor of xCs when posting/talking since you're playing for them in TIW now or atleast have an account on the roster.. but you're going a bit overboard with the bias when the only ones with tears in the last few pages is xCs 11
If someone picks dodgeball v5 in the future can it be enforced to do the 11 round style instead of 21? Wasn't even aware there was a selection on this version and its terrible.
If someone picks dodgeball v5 in the future can it be enforced to do the 11 round style instead of 21? Wasn't even aware there was a selection on this version and its terrible.
Boomers is very much against this. Teams should be able to pick 11 rounds or 21 rounds. It's part of the strategy in this map.
I think we need a rule on stalemates/draws as well:
If 2 people of similar skill meet in Herofest Turk war and both play defensive, it's very likely to end in a stalemate and/or 4-5h very boring game (this isn't possible in the rams version).
Stalemates/draws are also possible in CBA 1 v 1, Gwars, and Zotten Blood seems likely to end up in stalemates sometimes as well.
Do we let games like this go on for several hours? Or do we set a time-limit?
I'd propose making it an admin decision (giving Army the power to end it) and letting the game be replayed as a random round (so that there are 2 random rounds)
If i (or someone with similar skill level as me) play Mr.Angel (the guy you apparently recruited for herofest) in a 1 v 1 herofest turk war this is what will happen:
-20%i kill him <10 minutes
-10% he kills me <10 minutes
-70% both get enough bombard towers up to stabilize. Since Mr. Angel is the biggest camper known in herofest history, nothing will happen anymore after this stage, and realistically, I will BBT up for one hour and then go do something else to see that 5 hours later, still nothing has changed. Is this what we want for the viewers? Is this what we want for the tourney? Or do we want to avoid this?
(Mr.Angel is the reason there is no 1 v 1 herofest turk war scene anymore and herofest rams was introduced)
It's completely impossible to reach a stalemate in Herofest rams, the castles are very close and you can't defend from ram pushes unless you feed. Feeding gives Khans, trebs and sabs which end the game very easily.
"Just to be clear as well i am giving you a 24 hour window to either post your picks before the veto, map pick discussion. I dont want anyone abusing this like attempting to post maps 5 minutes before the veto meeting. I fully expect if they havent been posted that they are at least in my inbox 12 hours before the set."
Rest of us are just chilling and having a laugh.
?
Train, improve, change the meta, kill zerogamers in lustful
as i said, tic rules got me
Boomers is very much against this. Teams should be able to pick 11 rounds or 21 rounds. It's part of the strategy in this map.
lol wp wp
If 2 people of similar skill meet in Herofest Turk war and both play defensive, it's very likely to end in a stalemate and/or 4-5h very boring game (this isn't possible in the rams version).
Stalemates/draws are also possible in CBA 1 v 1, Gwars, and Zotten Blood seems likely to end up in stalemates sometimes as well.
Do we let games like this go on for several hours? Or do we set a time-limit?
I'd propose making it an admin decision (giving Army the power to end it) and letting the game be replayed as a random round (so that there are 2 random rounds)
Well said
-20%i kill him <10 minutes
-10% he kills me <10 minutes
-70% both get enough bombard towers up to stabilize. Since Mr. Angel is the biggest camper known in herofest history, nothing will happen anymore after this stage, and realistically, I will BBT up for one hour and then go do something else to see that 5 hours later, still nothing has changed. Is this what we want for the viewers? Is this what we want for the tourney? Or do we want to avoid this?
(Mr.Angel is the reason there is no 1 v 1 herofest turk war scene anymore and herofest rams was introduced)
It's completely impossible to reach a stalemate in Herofest rams, the castles are very close and you can't defend from ram pushes unless you feed. Feeding gives Khans, trebs and sabs which end the game very easily.
??