Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Guides > A graphical way for mod editing
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Introduction
This application allows to edit the Age of Empires II: The Conquerors in a graphical way by Janworks. This includes editing attributes of units and researches, assigning them to building slots and defining dependencies. A new project can be created by importing a DAT file or using built-in templates; the export function writes the whole project data into a given base DAT. There is also a rendering form that allows to test e.g. graphic displacements and projectile spawn positions.
The software is available in english and german language; this should be determined automatically on initial startup. Else you can set the language in the "?" menu manually.
You can find the development repository [You must login to view link].
Requirements
You need the [You must login to view link] to run the program. It should be included in recent windows versions, so it may run out-of-the-box in most cases.
For further information and support please have a look [You must login to view link].
Legal Info & Credits
This software is published under the MIT/X11 license. Please read the LICENSE file for further information.
Lots of credit goes to the creators of the [You must login to view link] which source code used to create a C# port of its genieutils library (see "GenieLibrary" repository).
Also, thank to the developers of [You must login to view link] for their wonderful C# OpenGL wrapper allowing to write an efficient renderer for the technology tree data structure.
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