Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Vampire Revenge - mod GUIDE
1用户正在阅读这个话题 (在过去的30分钟)
0成员1游客
0成员1游客
Что интересно прямо сейчас
Word Association (79 пользователи)
1.6 reward campaing (53 пользователи)
CBA PathBlood 1.8.0 (47 пользователи)
AoKTS updates (44 пользователи)
Photos of Voobly Players (26 пользователи)
New CBA Hero now supports HD / D... (16 пользователи)
Setting up port forwarding in ro... (14 пользователи)
Самые активные темы за последнюю неделю:
1.6 not working with me anymore... (9 посты)
New CS EVENT (7 посты)
Setting up port forwarding in ro... (7 посты)
Error al lanzar la partida (5 посты)
i can't play in new player (3 посты)
1.6 EASY SYNC ERROR (3 посты)
Idle TC and quick classical vs E... (3 посты)
Starting resource were medium, not standard. This gave hunters some extra rush.
Map is set as explored. This gives vampires a big advantage as can see all Soul fragments on the minimap. He collected 10+ really fast. This started all problem.
Humans not really were aware of the spells from Monastery, while the vampire really knew them. Also dunno why but nobody used BBT.
Seems top Vampire units need some fix, but the end was hilarious. Dracula's hp was over 32k without the negative effect and this caused it die constantly -> he lost the game
Nice mod though
Yes this is known (same as SvsW2), but can't do too much against it, as the map is randomly generated.
Tower of Flies has a hidden damage which ignores vampire armors, but could you please provide a recorded game, so I can analyze the match?
this is really needed, becoz many time we dont have a full room 8/8 or 6/8
we have 3-5 players most of the time and its very hard 2v2 or 2v3 even in giant maps.
if we have a building to trade in middle, we can play with one hunter