I like the sound on starting in v21, its cool signal at start and it doesnt affect the gameplay in any aspect. its just esthetic.
And I dont agree with changes of kill amount for imp for any of the civs. Its been really good planed how it is and all good players are used to it.
and the biggest problem in this map is: its very very laggy, i dont really know why every game in this map is turning to nightmare of lag
I dont care about small changes like spawn on of or goths wall. But why u change the way the civis imp? Its stupid. Rite now theres just a few active cba players and u guys dont give a **** about our oppinion u just change it. " iF aint broke dont fix it".
I dont care about small changes like spawn on of or goths wall. But why u change the way the civis imp? Its stupid. Rite now theres just a few active cba players and u guys dont give a **** about our oppinion u just change it. " iF aint broke dont fix it".
Do you know how often the CBA community has discussed changes?
Most good players agree with the changes made.
I think it's safe to say that noobs use v21 and the higher rates play v22? Most of the matches currently being played are v21. I'm guessing the main reason is due to the changes made for imp?
It takes time for a newer version to pick up and spread. Give it some time and the noobs will switch to v22 too We in the higher rated rooms use v22 most of the time though, thats right.
Thats all I could find.
I think its still too early to judge. They hit cage considerably faster now but imp just as late imo. Theyre still one of the weaker civs overall but a little safer to play since theyre a little more versatile now with that +1 range. obi suggested 600 imp though.
Ah CS, where if nothing is done people will yell out 'wow cs dead, nothing happening'.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.
Ah CS, where if nothing is done people will yell out 'wow cs dead, nothing happening'.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.
And I dont agree with changes of kill amount for imp for any of the civs. Its been really good planed how it is and all good players are used to it.
and the biggest problem in this map is: its very very laggy, i dont really know why every game in this map is turning to nightmare of lag
Most good players agree with the changes made.
https://www.voobly.com/match/view/17640152
https://www.voobly.com/match/view/17639917
https://www.voobly.com/match/view/17624810
https://www.voobly.com/match/view/17618512
Thats all I could find.
I think its still too early to judge. They hit cage considerably faster now but imp just as late imo. Theyre still one of the weaker civs overall but a little safer to play since theyre a little more versatile now with that +1 range. obi suggested 600 imp though.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.
Exception: CS-Overall - killing cs since forever.
This map was fine at V11. This is just another example of noobs crying to get maps edited so they can win.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.