Roulette Blood

 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
编辑25 October 2017 - 8:15 am通过[MM]jizzy
Reduced power up to +5hp +1ap / min only for middle bonus area only.
All player can see middle now.
Reduced hero cost to 1500 food.
Sabs now spawn where vils spawn.
Removed cloak and spies costs 10000 food.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
编辑25 October 2017 - 8:20 am通过[MM]jizzy
Buildings can no longer be deleted.
Added day/night cycle.
Added rain event.
Other fixes.

Map needs to run in Userpatch 1.5.
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 [Hawk_]Toutttt


战队: 标准会员
加入日期: 10 August 2008
帖子:2
发布5 November 2017 - 2:09 pm
The game last too long and i cannot find any effective way to win.

Anything is random, so kills mean nothing... 1500 food for just 5 RANDOM heroes? ARE YOU KIDDING ME?

Have you tested this scenario with your friends?
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布6 November 2017 - 3:15 am
Thanks for the feedback stay tuned for the next version. The random hero will be a spawnable unit which will replace your current spawning unit and will cost around 4k food with a pop limit of 40.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布20 December 2017 - 10:56 am
Update:
Added random heroes as spawnable units for 5000 food.
Removed looting and mid powerup (can create unfair advantage) Still get food for mid.
Bug fixes.
Players unit now also show like this to easily see what unit each player has.
You must login into Voobly to view image

Much more.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布23 December 2017 - 7:59 am
Added gaia tower at the back of each base the name will tell you how many towers u have.
Bug fixes.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布30 December 2017 - 9:53 am
Update:
Instead of checking tower behind base for your tower limit just check the towers you have built.
Trigger clean up.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布3 January 2018 - 10:56 am
Update:
Tamerlane now gets +3 attack.
Fixed P5 Eagle Warrior spawn.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布9 January 2018 - 4:12 am
Working on another update and I need peoples opinion on an issue.
I noticed a lot of the time games get prolonged because of the use of the panic.
It can be pretty frustrating.
I didn’t want to just increase the cost of the panic because that can have a negative effect if you get stuck in the early game.
My 2 ideas.
Lock panic for 5 minutes after use.
Increase panic by 500 or 1000 food after every use up to 10k.

Thoughts? Personally I like the second option.
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 +gallas@voobly


战队: VCom Lead
加入日期: 25 May 2011
帖子:2719
发布9 January 2018 - 10:33 am
Increasing the cost based on usage or gametime can work.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
编辑10 January 2018 - 1:30 pm通过[MM]jizzy
Update:
Enemy Kings are now hidden (unless u have spies)
There was a possibility that you could move the store king if game lagged at the start (before change ownership triggers) this is been fixed.
Changed hero line-up so it makes a bit more sense (hopefully).
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 [Eot_]dope___


战队: 标准会员
加入日期: 8 July 2008
帖子:654
发布12 January 2018 - 10:25 pm
Nice work man.
Hope to catch you in lobby, so we can play.
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 ['IC']TheKingOfNoobs


战队: 标准会员
加入日期: 26 August 2014
帖子:1131
发布14 January 2018 - 3:15 am
the best map, i love it, i play two times this, so good,very equal for all.
Explain mid, for what is it? i didnt understand
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布14 January 2018 - 3:23 am
You get 100 food per min and an extra 100 food/min for having units in middle area.
All boar deers and bushes respawn in this area and villagers gather from food sources super fast.
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 [MM]jizzy


战队: 标准会员
加入日期: 13 June 2013
帖子:347
发布18 January 2018 - 12:30 pm
Update:
Lowered Archers of Eyes to 70 pop.
Panic is now locked for 5mins after use.
More minor bug fixes.


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